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Devlog
Seventh Week update (Paulo)
July 01, 2022
by
paulotomas14
This past week was our time to present the prototype at Mojo. It was a bit disappointing however. Our demo didn't quite turn out as we expected. Mostly due to some merge conflict problems with our cod...
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7th week - MOJO & Final Report (Marina Martins)
June 30, 2022
by
yggdrasil98
This week we presented the game at MOJO. We perfomed a user testing session with a few participants. We also did the final report...
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Seventh Week Update (Margarida Amaro)
June 30, 2022
by
Maggie Amaro
This week we finished and published the demo in the page. We also play tested it at Mojo. We are finishing up the report on that and also on a Development and Postmortem report...
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Sixth Week Update (Margarida Amaro)
June 24, 2022
by
Maggie Amaro
#Demo
This week we worked on the Demo! I set up the interior scene with the 3d models and textures given to us by the Design team. Then I lit the scene to get a creppy mood and and tone. After that I worked...
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6th week - Design Document Update & AI (Marina Martins)
June 23, 2022
by
yggdrasil98
This week we are focusing on finishing the demo for MOJO. I focused more on the village and the general UI. Will still be adapting the inventory to our game and will add animation for the AI. Also wil...
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Sixth week update(Paulo)
June 23, 2022
by
paulotomas14
This is the final stretch until MOJO. We've been hard at work making Castiria's prototype. I started the week working on the village and ironing out the movement of the player. Then, I moved on to dev...
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Fifth Week Update (Paulo)
June 20, 2022
by
paulotomas14
This week we've been working on the AI for The Monster. I completed a Goal Oriented Behaviour backbone, and mixed it with some Behaviour Trees for more immediate moment to moment actions. Margarida wa...
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5th week - Design Document Update & AI (Marina Martins)
June 20, 2022
by
yggdrasil98
In the 5th week we focus solely on the AI. I was able to make the player function in terms of attacking the player, moving around the rooms and hide from the AI. Also developed the AI attack and flee...
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Fifth Week Update (Margarida Amaro)
June 16, 2022
by
Maggie Amaro
#AI, #GOB, #GOAP
This week we have a fully functioning AI. Paulo finished the infrastructure for the agent's goal oriented behaviour, and then we collaborated in setting up the agents actions in it, dividing them amon...
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fourth week update (Paulo)
June 12, 2022
by
paulotomas14
This week we've been hard at work trying to make Castiria the best game it can be. Most of the week was spent advancing the AI System behind Castiria's most infamous Monster! With the help of my colle...
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Fourth Week Update (Margarida Amaro)
June 10, 2022
by
Maggie Amaro
#FOV, #Navmesh, #Ai
This week we worked on AI. I created a scene to showcase the agents behaviour. In this scene, not representative of our game, the agent searches for the player traversing the backrooms as he deems fit...
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4th week - Design Document Update & AI (Marina Martins)
June 10, 2022
by
yggdrasil98
Another week, another post update This week we focused on our AI agent. I was able to prototype the navmesh and behaviour tree that was posteriorly implemented sucessfully with the AI components my co...
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Third week update (Paulo)
June 04, 2022
by
paulotomas14
This week started out with our group exchanging some prototypes with other development groups. They gave us some cool ideas and we gave them our feedback. We then started some brainstroming on the AI...
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Third Week Update (Margarida Amaro)
June 03, 2022
by
Maggie Amaro
#AI, #Portals
This week the team had some trouble progressing due to unforeseen problems. I tied up some loose ends from last week, namely the backroom mechanic. The traversal between rooms now works in-game, via p...
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3th week - Peer Review, AI & Code (Marina Martins)
June 03, 2022
by
yggdrasil98
We started off this week with receiving some feedback on what we have so far! Really cool ideas we will have in consideration for sure. We delivered our peer grade review related to our feedback on ot...
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1st and 2nd weeks - Concept Pitch, Design Document & Code (Marina Martins)
May 28, 2022
by
yggdrasil98
This last weeks were intense! We took this really interesting game idea from colleagues from Belas Artes to develop. After a really long brainstorming and document writing to define the gameplay and m...
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Second Week Update 28/05 (Paulo Cardoso)
May 28, 2022
by
paulotomas14
This week our team was hard at work creating our first design document deliverable! I think we did great! Its a really detailed document with a lot of interesting ideas. Excited to see if we can make...
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Second Week Update (Margarida Amaro)
May 28, 2022
by
Maggie Amaro
#GDD, #AI, #Assets
This week we finalized our design decisions and wrote a game design document. We also divided among us some of the AI related tasks and so, hopefully, we should have a functioning AI by the end of nex...
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First Week Update (Margarida Amaro)
May 28, 2022
by
Maggie Amaro
#Day-Night Cycle, #Trello, #Git
This week we picked up the game concept from Belas Arts students. We brainstormed and settled on gameplay and gamefeel. Some things are still up for debate like the camera perspective, but the core of...
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Update 19/05(Paulo Cardoso)
May 19, 2022
by
paulotomas14
#Devlog, #project management, #prototype
Organized a new meeting where some crutial aspects of the game were decided such as the camera system and task distribution. Started work on the autonomous agent report, and created a prototype for th...
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