First Week Update (Margarida Amaro)


This week we picked up the game concept from Belas Arts students. We brainstormed and settled on gameplay  and gamefeel.  Some things are still up for debate like the camera perspective, but the core of the game is there. We made a development plan with trello and distributed some tasks. I implemented a costumizable day-night cycle, which should be easy to integrate with the day-night gameplay  logic. Shout out to "JTA Games" and "Ketra Games" for the helpful tutorials (links in attachments). We also got some feedback from the game pitch which we will also take into account in the following weeks.

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