Third Week Update (Margarida Amaro)
Castiria » Devlog
This week the team had some trouble progressing due to unforeseen problems. I tied up some loose ends from last week, namely the backroom mechanic. The traversal between rooms now works in-game, via portals (shout-out to Brackeys and Sebastian Lague), but it's got some weird bugs which I still need to fix.
This week I also got started programming the AI behaviour. Currently going back and forth on a bunch of different techniques, but today I should have the agent going around the map searching for the player. I know I'll at least have the logic behind it.
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Castiria
Game
Status | In development |
Author | Maggie Amaro |
Genre | Survival, Adventure |
Tags | Atmospheric, Creepy, First-Person, Horror |
More posts
- Seventh Week update (Paulo)Jul 01, 2022
- 7th week - MOJO & Final Report (Marina Martins)Jun 30, 2022
- Seventh Week Update (Margarida Amaro)Jun 30, 2022
- Sixth Week Update (Margarida Amaro)Jun 24, 2022
- 6th week - Design Document Update & AI (Marina Martins)Jun 23, 2022
- Sixth week update(Paulo)Jun 23, 2022
- Fifth Week Update (Paulo)Jun 20, 2022
- 5th week - Design Document Update & AI (Marina Martins)Jun 20, 2022
- Fifth Week Update (Margarida Amaro)Jun 16, 2022
- fourth week update (Paulo)Jun 12, 2022
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