Third Week Update (Margarida Amaro)


This week the team had some trouble progressing due to unforeseen problems. I tied up some loose ends from last week, namely the backroom mechanic. The traversal between rooms now works in-game, via portals (shout-out to Brackeys and Sebastian Lague), but it's got some weird bugs which I still need to fix.
This week I also got started programming the AI behaviour. Currently going back and forth on a bunch of different techniques, but today I should have the agent going around the map searching for the player. I know I'll at least have the logic behind it.

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