Sixth Week Update (Margarida Amaro)
Castiria » Devlog
This week we worked on the Demo!
I set up the interior scene with the 3d models and textures given to us by the Design team. Then I lit the scene to get a creppy mood and and tone. After that I worked on the backroom scene. That is, I rearranged the models, tested the functionality of the portals, created the puzzle to beat the game, and inserted and tweeked the enemy AI.
Besides that I also made the player's attack animation.
Still planning on lighting the backroom scene properly, and if time allows, setting up a proper skybox for the village.
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Castiria
Game
Status | In development |
Author | Maggie Amaro |
Genre | Survival, Adventure |
Tags | Atmospheric, Creepy, First-Person, Horror |
More posts
- Seventh Week update (Paulo)Jul 01, 2022
- 7th week - MOJO & Final Report (Marina Martins)Jun 30, 2022
- Seventh Week Update (Margarida Amaro)Jun 30, 2022
- 6th week - Design Document Update & AI (Marina Martins)Jun 23, 2022
- Sixth week update(Paulo)Jun 23, 2022
- Fifth Week Update (Paulo)Jun 20, 2022
- 5th week - Design Document Update & AI (Marina Martins)Jun 20, 2022
- Fifth Week Update (Margarida Amaro)Jun 16, 2022
- fourth week update (Paulo)Jun 12, 2022
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