4th week - Design Document Update & AI (Marina Martins)
Castiria » Devlog
Another week, another post update
This week we focused on our AI agent. I was able to prototype the navmesh and behaviour tree that was posteriorly implemented sucessfully with the AI components my collegues did. Shout out to Table Flip Games for the navmesh tutorials and Mina Pêcheux for the behaviour tree tutorial.
We updated the trello in conformism with the arts crew and defined some delivery dates.
I also started with the Design Document Update structure to open the way to finish the Design Document entirely.
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Castiria
Game
Status | In development |
Author | Maggie Amaro |
Genre | Survival, Adventure |
Tags | Atmospheric, Creepy, First-Person, Horror |
More posts
- Seventh Week update (Paulo)Jul 01, 2022
- 7th week - MOJO & Final Report (Marina Martins)Jun 30, 2022
- Seventh Week Update (Margarida Amaro)Jun 30, 2022
- Sixth Week Update (Margarida Amaro)Jun 24, 2022
- 6th week - Design Document Update & AI (Marina Martins)Jun 23, 2022
- Sixth week update(Paulo)Jun 23, 2022
- Fifth Week Update (Paulo)Jun 20, 2022
- 5th week - Design Document Update & AI (Marina Martins)Jun 20, 2022
- Fifth Week Update (Margarida Amaro)Jun 16, 2022
- fourth week update (Paulo)Jun 12, 2022
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