Second Week Update (Margarida Amaro)
Castiria » Devlog
This week we finalized our design decisions and wrote a game design document. We also divided among us some of the AI related tasks and so, hopefully, we should have a functioning AI by the end of next week. Our Game Artists have started to develop assets like rooms and interiors, and showed us a door and a door animation. Everything is looking really good on the arts side, and communication between both teams is great.
I designed the mechanism behind the backdoor mechanic for our game, but I'm still struggling to apply it to the backrooms themselves. Hopefully it won't be much of a hassle.
So far things are looking good, and there are no severe unexpected hiccups.
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Castiria
Game
Status | In development |
Author | Maggie Amaro |
Genre | Survival, Adventure |
Tags | Atmospheric, Creepy, First-Person, Horror |
More posts
- Seventh Week update (Paulo)Jul 01, 2022
- 7th week - MOJO & Final Report (Marina Martins)Jun 30, 2022
- Seventh Week Update (Margarida Amaro)Jun 30, 2022
- Sixth Week Update (Margarida Amaro)Jun 24, 2022
- 6th week - Design Document Update & AI (Marina Martins)Jun 23, 2022
- Sixth week update(Paulo)Jun 23, 2022
- Fifth Week Update (Paulo)Jun 20, 2022
- 5th week - Design Document Update & AI (Marina Martins)Jun 20, 2022
- Fifth Week Update (Margarida Amaro)Jun 16, 2022
- fourth week update (Paulo)Jun 12, 2022
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